Project Roles
- Technical Designer
- Game Designer
Thomas' ability for problem solving is nothing short of life blood for any project he is on. The ability to figure out virtually any piece of software, the problem solving ability to take on any issue, and the stamina to implement are all qualities that made the Gizmosis team grateful to have him on board.
With no background in animation or design TK spearheaded the character animation and front end creation of this project. On top of that he was always on board for virtually every aspect of the project helping out in QA and balancing, to environment and mechanic design.
Additional thanks for giving us a superb game credits movie, accessible from the title screen, that is on par with any professional end flash game out there. |